Ultimate - Tips and Tricks Breakdown for AAA 3D Weapon Creation

Ultimate - Tips and Tricks Breakdown for AAA 3D Weapon Creation

  • 9 1440p .mkv Video Files
  • Over 2 and half hours narrated in english

What You’ll Learn:

Creating AAA weapons isn’t just about modeling, it’s about mastering every stage of the pipeline. In this breakdown, I’ll share my workflow and pro tips for building production-ready weapons from start to finish.


First Steps - Setting up units, object positioning, import/export, keybinds, and essential plugins, scripts to speed up your workflow.


Blockout - Nailing proportions, dimensions, and references to build a strong foundation.

 

High Poly - Sub-D, 3ds Max Boolean, and CAD workflows, handling tricky angles, chamfers, fillets, and edge polish using methods like Dynamesh and bevel workflows.

 

Low Poly - Remove unnecessary small details, add support edges, fix normals, restore smoothing groups, and triangulate odd faces, all while keeping the silhouette and shading under control.

 

UVs - How to unwrap based on smoothing groups, straighten UV islands, and understand the rule: every hard edge is a UV split, but not every UV split is a hard edge. How to use Rizom UV’s tools to get perfect packing, square and non-square UVs.


Baking - We’ll do the baking in Marmoset using the high poly mesh from Zbrush or using the bevel shader. From naming conventions and material setup to skew painting and exploded bakes.

 

Substance Painter - Finally, we’ll bring it all together. Import the low-poly mesh, set up baking maps automatically using naming conventions and maintain texture progress through re-imports. I’ll also show how to match Substance and Marmoset for consistent final results.


From start to finish, this is the complete breakdown for AAA Weapon Creation. Let’s jump in!


If you have any questions don't hesitate to ask.

Contact:
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Personal License
$39.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
For personal use, non-commercial. Read MoreRead Less
Files (7)
1_First_Steps
zip /
330 MB
2_Blockout
zip /
280 MB
3_Highpoly
zip /
1.2 GB
4_Lowpoly
zip /
820 MB
5_Uvs
zip /
370 MB
6_Baking
zip /
890 MB
7_SubstancePainter
zip /
230 MB
Small Business License
$139.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
For companies or schools with revenues under 100K$. Read MoreRead Less
Files (7)
1_First_Steps
zip /
330 MB
2_Blockout
zip /
280 MB
3_Highpoly
zip /
1.2 GB
4_Lowpoly
zip /
820 MB
5_Uvs
zip /
370 MB
6_Baking
zip /
890 MB
7_SubstancePainter
zip /
230 MB
Studio License
$339.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
For companies, studios or schools with revenues over 100k$ Read MoreRead Less
Files (7)
1_First_Steps
zip /
330 MB
2_Blockout
zip /
280 MB
3_Highpoly
zip /
1.2 GB
4_Lowpoly
zip /
820 MB
5_Uvs
zip /
370 MB
6_Baking
zip /
890 MB
7_SubstancePainter
zip /
230 MB